Finally, in the fictional Eastern European state of Edonia, a mercenary – Jake Muller – teams up with Resident Evil 2’s Sherry Birkin as the BSAA (the good guys) battle more J’Avo in a remote mountain city. On the other hand, it’s also a sequel to Resident Evil 4, continuing the adventures of Leon Kennedy as he tackles zombies and other bio-monstrosities in, around and under an American university town.
On the one hand, Resident Evil 6 acts like a straight sequel to Resident Evil 5 and Resident Evil: Revelations, tracking Chris Redfield and his squad as they’re sent into action against hyper-charged terrorist mutants – the J’Avo – in a fictional Chinese city. Resident Evil 6 incorporates not one but three lengthy campaigns, each fully-playable in single-player or co-op modes, and all three binding together in one massive over-arching storyline. At times, the new Resident Evil offering feels like an apology, and at times it feels like a statement of intent: sure, other developers can make survival horror games, but can they make them as big and as bonkers as us?
It’s a bit unkind to label Resident Evil 5 a dud – for all the flabby plotting and Sheva’s rotten AI it still had sections of brilliance – but you won’t find many people who would put it up there with the likes of Resident Evil 4, and there’s a real sense that EA’s Dead Space duo has defined the horror game for this generation (even if it borrowed a lot from Resident Evil 4).
#RESIDENT EVIL 6 SERIES#
Capcom always knew it had a lot to prove, and with Resident Evil 6 it’s thrown just about everything at putting the longstanding horror series back on top.